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Thursday, March 7, 2019
 

Jun 2019
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Today is:
Tue, Jun 18, 2019


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11:30am
to
1:00pm
  Faculty Inquiry Group: Design and Development of Gamification in Instructionk  
(Seminar/Conference)

Gamification, or the adoption of gaming elements in instruction, is an effective mechanism to increase motivation and knowledge retention and transfer. In this faculty inquiry group, participants will explore the principles and strategies of gamification, as well as technologies and trends. By the end of this inquiry group, faculty members will have applied what they've learned by incorporating gamification strategies towards a personal teaching goal such as: assessing student knowledge, and applying gamification elements to instruction or training. Participants will meet 6 times on a biweekly basis (lunch included with registration).

Objectives:
1. Value gamification as a strategy to increase motivation and knowledge retention/transfer
2. Assess student's knowledge through gamification strategies
3. Apply gamification elements to courses or training
4. Design courses or learning experiences through the use of gamification

More information...


Location: Newman Library 207
Sponsor: Networked Learning Initiatives
Contact: Miko Nino, University Libraries
E-Mail: nli@vt.edu
   
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